OBJECTIVE 
  To obtain a challenging position in a dynamic game development studio
SKILLS 
 
  • Comfortable programming in C, C++, and C#
  • Comfortable with basic Java, MFC, and Embedded programming
  • Experience with OpenGL & DirectX
  • Unreal Editor 2003
  • Basic 3d modeling using 3dStudioMax
  • Efficient with various Microsoft products including Visual Studio .Net and Office
EXPERIENCE 
2005
Miramichi
New Brunswick
Base10 Software
Lead Programmer
  • Designed and developed the concept for the game Penguins!
  • Designed and programmed the main procedures for Penguins!
  • Implemented changing vision scope
  • Conducted and participated in software testing
1998-2002
Toronto
Ontario
Questech Services
Computer Technician
  • Repaired desktop & laptop computers onsite and in-house
  • Built & tested computer systems
  • Upgraded computer systems
EDUCATION 
 New Brunswick Community College for Electronic Game Design with Honours